Quick update and some plans and stuff.
Posted by EchoJerichoX on July 15 2011 05:21:21
Hello all! Time for an update!
Things have been going VERY well with the project. It feels very good knowing I have gone back and fixed/changed a lot of features and brought back some old ones that I had scrapped.
So far, I have been able to add the Jet Boost into the game, redone all text-based features like the objective tracker, merged objects, created newer and more efficient scripts, added and revised the map feature, rebalanced some weapons, brought back generators that when destroyed, open sealed doors, revised Bomb Slot doors, and a LOT more. In the short time that I have brought the project back, I have made more progress than any time before within the same length of time.
With that aside, I still have some plans with the upcoming demo. Keep in mind that they are subject to change, as always. However, the upcoming demo will represent much of what the real game will look like.
I feel like I need to revise the AI for the Space Pirates. I will more than likely need the new programmer's help with that. The current AI works very well, but the code style it was written with is an utter mess and is nearly impossible to understand. Not only that, but it has a few bugs. Sometimes the pirates wander into walls, and there are a few others I can recall but are much harder to reproduce.
I also feel like I need to add a few more enemies for the demo, and update the Parasite and the way it works in the game. I want to somehow add screen splatter when they die sort of like Metroid Prime.
On top of it all, I only have a little bit of debugging left to do, and I need to complete the levels. I might even follow up with some of the other old plans I have, like bringing back the old Wavehopper miniboss from my SUPER OLD pre-Tech Demo builds, or maybe even... Arachnus? Shhhh...
As always, thanks for following!