you can see, the lights look a bit sloppy indoors right now. I am
working on them right now, though. I also need them to fade in and out
as the player enters and leaves, just like the player's own HideMap
I am currently working on rounding off the features
and fixes I described above. After that, I need to revise the way the
objective tracker works, rewrite the scans throughout the level, await
a fix for the string_char_at() function, fix a few HUD bugs, fix the
map feature, finish redoing generators and a few more things. After
that, it will just come down to level designing.
Thanks for following, as always.