Update for v2.0.
Posted by EchoJerichoX on February 07 2011 13:56:14
Hey everyone. Well, a lot has happened since the project came back. You can find many of those changes in the Change Log page. Why did I mention something so obvious? Well, I plan on fully revising that page so it isn't so painstaking to read through. After the change, you will be able to find and scroll straight to the things you want to read about. Waiting for a beam to get nerfed? No problem. Trying to see if I added a new enemy? Done. All soon.
Moving on, I am breaking the AI Demo level up into 4 parts or so. This will help make the game easier to play on slower computers. This will involve carrying over a lot of bits and pieces from my other .GMK that was used to start the Raelis Station part of the main game. It includes cinematics, a transition system, and more. For these reasons, the AI Demo will probably be delayed further, But I will try to release a test build to weed out some bugs I may have missed along the way using the old AI Demo level.
There are tons of new sprites, effects and more, but I will not include them here. There are too many to list! Just watch for some new additions to the change log.
That's basically it! Take care everyone.