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New Resources Page - Sprites

Here, you can find numerous sprites to be used in game development or other purposes. Simply give credit, it is listed for every single image along with a description. Since the rewriting of this page, some of the credits may have been mixed up. Please email echojerichox@gmail.com if one is wrong.

Spriters:
Rundas45.
Veni Mortem.
Reptile.
Kenji Imatake.
EchoJerichoX.

MetroidMaker.
HunterGrey.

Samus

- Front -
Note: From left to right: Varia, Gravity, Phazon, Corruption.
- Credits: Rundas45, EchoJerichoX.
 
- Top-down Normal -
Note: From top to bottom: Varia, Gravity, Phazon, Corruption.
- Credits: MetroidMaker, Veni Mortem, EchoJerichoX.




- Top-down Feet -
Note: From top to bottom: Varia, Gravity, Phazon, Corruption.
Note: Feet are separate since they animate separately in Metroid Coven.
- Credits: EchoJerichoX.




- Top-down Morph Ball -
Note: From top to bottom: Varia, Gravity, Phazon, Corruption.
- Credits: EchoJerichoX.




- Top-down Morph Ball Lights -
Note: "Morph Ball Lights" are trailed behind the moving sprite.
Note: From top to bottom: Varia, Gravity, Phazon, Corruption.
- Credits: EchoJerichoX.




- Top-down Death -
Note: From top to bottom: Varia, Gravity, Phazon, Corruption.
Note: Cannon is included in the death animation because we use the "blank" subimage for the arm cannon when Samus dies. It shows that the weapons are the first thing that depowers when Samus dies to try to divert all power to life-support, etc., etc...

- Credits: Veni Mortem.




- Top-down Arm Cannon -
Note: Ordered from left to right are the beams (Power, Wave, Plasma, Spazer, Pulse, Ice, Nova, Dark, Light, Phazon), then missiles (Regular, Super, Homing, Diffusion) and then "blank."
Note: Missile tips are separate because they are not drawn if there is no ammo for the selected weapon.
- Credits: EchoJerichoX.

- Top-down Arm Cannon Plasma Beam Effects -
Note: Plasma Beam effects are separate because of the alpha variance. As the Plasma Beam gets hotter, the red sprite inreases in alpha value. Once overheated, the white sprite is used to show venting and disables the beam.

- Credits: EchoJerichoX.


- Top-down Arm Cannon Missile Tips -
Note: Missile tips are separate because they are not drawn if there is no ammo for the selected weapon.
Note: Ordered from left to right: Regular, Super, Homing, Diffusion.
- Credits: EchoJerichoX.



Enemies

- Gamet -
Note
: Animate very quickly to get full effect of wing animation.
- Credits: Reptile, EchoJerichoX.

- Parasite -
- Credits: EchoJerichoX.

- Zoa -
- Credits: Kenji Imatake.

- Ripper -
- Credits: Reptile.

- Zero -
- Credits: Kenji Imatake.

- Wallfire -
- Credits: Reptile.

- Scarab -
Note
: Moving animation and buried image.
- Credits: Reptile.


- Cacatac -
Note
: Moving and inflating animations.
- Credits: Reptile.


- Beetle -
Note
: Moving, attack prepare and lunging animations.
- Credits: Reptile.



- Zoomer -
Note
: Top-down and side-view variations.
- Credits: HunterGrey.


- Meta Botwoon -
Note
: Segmented. You will have to animate yourself.
- Credits: Reptile.



- Space Pirates -
Note
: Regular, Elite and Plasma variations from top to bottom.
Note: Moving, shooting and death animations. Plasma variation includes blade swipe animation.
- Credits: Reptile, EchoJerichoX.












- Dooreye -
- Credits: Kenji Imatake.



Environmental Details

- Frostgrass -
Note: Belongs in snowy environment.
- Credits: EchoJerichoX.

- Dayblade -
Note: Belongs in snowy environment.
- Credits: EchoJerichoX.

- Computer -
- Credits: Veni Mortem.

- Wall Computer -
- Credits: EchoJerichoX.

- Datapad -
- Credits: EchoJerichoX.

- Broken Stasis Tank -
- Note: Do not animate. Have code pick a random subimage.
- Note: Broken glass included. Scatter around tank base.
- Credits: EchoJerichoX.


- Dead Metroid -
- Note: Do not animate. Have code pick a random subimage.
- Credits: EchoJerichoX.

- Lights -
- Note: From left to right: Floor light, path light, small wall light, large wall light, stick light.
- Credits: EchoJerichoX.



Obstructions

- Ice Barrier -
Note: Shattering and melting animations included. Sheets are a mess so you will have to animate yourself.
Note: Ice fragments are to be included with the shattering animation.
Note: Small sparkle is a periodic effect.

- Credits: Veni Mortem, EchoJerichoX.





- Destructible Blocks -
Note: 16x16 and 8x8 blocks.

Note: Destroy animations at end. Reverse animation for reforming blocks.

- Credits: EchoJerichoX.




- Generators -
Note: Small, medium and large variations.
Note: Destroyed animation separate.
- Credits: Reptile, EchoJerichoX.






- Pickup Crates -
Note: Small and large variations.
- Credits: EchoJerichoX.




Doors

- Doors -
Note: From left to right: Normal, Missile, Super Missile, Power Bomb and Sealed.
Note: Open and close animations separate and neutral-colored.
- Credits: EchoJerichoX.



- Bomb Slot Doors -
Note: Slot animations from top to bottom: Ready, inactive and complete.
Note: Door animations from top to bottom: Closed, opening, deactivating and complete.
- Credits: EchoJerichoX.










Weaponry

- Beams -
Note: From top to bottom: Power, Wave, Plasma, Spazer, Pulse, Ice, Nova, Dark, Light and Phazon.
Note: Animation order from top to bottom: Regular shot, charged shot, trail and arm cannon shot effect.
Note: If the trail is not included in the animations, then the sprite provided for the actual projectile IS the trail sprite.
Note: Pulse Beam does not include a charged variant.
Note: Ice Beam includes extra effect after trail sprite. It is for charged impacts and they shoot outward in a decent radius and freeze enemies they touch.
Note: Dark Beam includes darkling sprite. They chase after nearby enemies and disappear if they don't impact on one.
- Credits: Rundas45, EchoJerichoX.
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- Missiles -
Note: From top to bottom: Missile, Super Missile, Homing Missile, Diffusion Missile.
- Credits: Rundas45.
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- Missile Smoke -
Note: Top trail used for Missile and Homing Missile. Bottom for Super Missile. Diffusion Missile uses trails from Ice Beam.
- Credits: Rundas45.
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Other

- Heads-up Display -
Note: From top to bottom: Map tiles, details, secondary weapons and numbers and Energy Tanks.

- Credits: Rundas45.
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- Chozo Statue -

- Credits: Rundas45.

- Space Pirate Ship -

- Credits: Reptile.

- Samus' Ship -

Note: Front view used for title screen. Top view used in-game.

Note: Based somewhat off of the Metroid Prime 2 ship..

- Credits: Rundas45.


- Metroid Logo -

- Credits: Rundas45.