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About the Project


Metroid: Coven is a fangame project created and led by me, EchoJerichoX. It began several years ago when I dug up an old, primitive, top-down game engine. Underneath the clunky controls and cheaply-ripped graphics was a novel idea; Metroid in a top-down style.

Developing Metroid: Coven presents many challenges. Obviously, one of the biggest features of Metroid games is the platforming. Being in top-down virtually removes that. There is also the simple fact that every mechanic needs to be written from scratch since there is no top-down Metroid game in existence to use as a foundation. The hardships are aplenty, but M:C has lived through the best and worst of times.

In 2010, the game had been brewing in development hell long enough to release a primitive tech demo that featured mouse aiming, improved environments, and the beginnings of a potentially great engine. As time went on, the next set of game demos emerged, dubbed the "AI Demos." After some time, 2.0 was cruising through development... New items, new mechanics, new paint job, new everything. The game was experiencing some amazing breakthroughs.

In January of 2014, a new programmer joined the team under the username, "Salvakiya." Since then, he and I have agreed that the game deserves a full engine rewrite. Over the course of just a few days, a beautifully optimized movement and collision system was in place, truly dynamic and fun AI, and the makings of an incredible volumetric lighting system. As the game enters an amazing new phase of development, a late 2014 release is entirely possible.



Q: What development platform is Metroid: Coven being designed on?
A: Metroid: Coven is made in YoYo Games' Game Maker v8.1 Pro. You can find it here: YoYo Games.

Q: How can I follow the project?
A: The best places to follow the project are here on the website, Twitter, and Trello.

Q: How can I contribute to the project and/or join the development team?
A: I always accept applications for the development team. Just shoot me an email at echojerichox@gmail.com with your username, intended role(s), and some samples of your work.