Here, you can find numerous backgrounds and tilesets to be used
development or for other purposes. Simply give credit, it is listed for
every single image along with a description. All of the tilesets shown
are edited by EchoJerichoX (firstname.lastname@example.org) and Veni Mortem (email@example.com)
with cleaning up various tile seams. Original tile works are specially
marked. Tilesets are sorted by region. I will not describe the exact
purpose of every individual tile, but I will say that the large dark
squares at the bottom of some sets are used for filling in spots
outside walls. Please send me an email if you have a question.
Watch the comments for updates!
Note - 11-24-2013: I will now try including the date of the most recent
update on each tileset as I add them from DropBox.
EchoJerichoX. Veni Mortem. Nintendo.Tundra-
- Note: Used for almost all walls and
Note: First set is for the "inner" walls, and the second set is for the
"outer" set of walls and detailing. - Credits: EchoJerichoX, Veni Mortem.
- Note: Used for creating structures.
These are detailed inner walls. - Credits: EchoJerichoX, Veni Mortem.
Installation - Note: Used for creating structures.
This is used around the outside of detailed installation walls to blend
the structure with terrain better. - Credits: EchoJerichoX, Veni Mortem.
Cave - Note: Used for covered interiors that
are not structures. Usually used alongside the ice floor tileset. - Credits: EchoJerichoX, Veni Mortem.
Floor - Note: Generally used for ice cave
floors but also could be used for isolated, frozen water bodies. - Credits: EchoJerichoX.
Edge - Note: Used for blending floors into
ice and ice caves. - Credits: EchoJerichoX, Veni Mortem.
- Note: Used for covered interiors that
are not structures. Can be for any environment. - Credits: EchoJerichoX, Veni Mortem.
- Shrubbery- Note: Used for detailing walls.
Mostly used in caves. - Credits: EchoJerichoX. - Shore
- Note: Used for the edges of any water
body, frozen or not. - Credits: EchoJerichoX.
- Dirt Edge
- Note: Used for transitioning floors
onto dirt. - Credits: EchoJerichoX. - Ground Accents- Note: Used for detailing environment
floors. - Credits: EchoJerichoX.
- - Credits: EchoJerichoX.
- - Credits: EchoJerichoX.
- - Credits: EchoJerichoX. - Current Title
- Note: Actual in-game title has options
such as "New Game", etc.
Note: Icy terrain at the bottom is scrolling parallax, but not included on
this page. - Credits: Veni Mortem.
Wow, nice to see some activity on this site. Sad news about the Metroid Database. Suppose I'll have to use an archival copy to access what I need. I'd like to send you a demo of my latest work Echo, if that's OK with you.
Its been so long that last I remember you were working on demo v2. Well, that's unfortunate news. If you're interested, you can check out my Zelda OoT HD Remake project on my forum www.zelda64.net. In your spare time away from Coven of course. I might surprise you with something. Hang in there Echo.
was created by EchoJerichoX using YoYo Games' GameMaker Pro,
as well as older versions and GameMaker: Studio. Metroid: Coven was
made under compliance with
Nintendo's content usage policies. You may play this game as much as
you want and make unlimited copies. You may distribute this game on
your own, as long as you give all credit to Nintendo and
EchoJerichoX and include this disclaimer with it. You may NOT sell this
game or offer it as part of a promotion. You may NOT decompile or
reverse engineer this game. You may reuse characters and settings from
this game, as long as you give credit to Nintendo and EchoJerichoX. No
profit was/is being made from this project. All unoriginal content is
copyright of Nintendo.